Boxes in Crisis RPG Workshop
Signature Program
A crisis-based RPG workshop where participants lead a fictional company through disruption, competing priorities, and high-pressure decision-making.
Programme Positioning
A crisis-based RPG workshop where participants lead a fictional company through disruption, competing priorities, and high-pressure decision-making.
The Problem We're Solving
Teams often talk about adaptability, resilience, and initiative, but these behaviours are only tested when conditions change and pressure rises.
The gap is not knowing the words. It is practising the behaviour when time, resources, and clarity are limited.
Who This Is For
- Managers and supervisors
- Cross-functional teams
- Teams operating in fast-paced or uncertain environments
- Employees who need stronger problem solving, resilience, and initiative
Programme Overview
Participants step into the leadership team of PackCo, a box manufacturing company facing a series of business crises.
Through timed challenges, limited resources, role-based decisions, and structured debriefing, learners practise adaptability, organisation, prioritisation, and proactive problem solving.
The Learning Journey
The journey moves from role immersion into escalating crisis rounds, then closes with reflection on how each team behaved under pressure. The game creates the experience; the debrief turns the experience into workplace insight.
| Time | Topic |
|---|---|
| 0900am - 1030am | PackCo Briefing and Leadership Role Immersion Overview Participants enter the PackCo storyline and take on executive-style roles. The block establishes the business context, pressure points, and team expectations. Learners clarify how their role affects decision-making, communication, and resource use. Learning Outcome - Understand the crisis storyline and team roles. - Identify personal defaults under pressure. - Establish a shared approach to decision-making. |
| 1030am - 1045am | Morning Break |
| 1045am - 1245pm | Crisis Round 1: Weathering the Storm Overview Teams respond to operational disruption, limited resources, and time pressure. The activity reveals how participants prioritise, communicate, and stay organised when the situation changes. Debriefing connects the crisis to real workplace resilience and adaptability. Learning Outcome - Prioritise under changing conditions. - Practise resilient responses to setbacks. - Improve team communication during uncertainty. |
| 1245pm - 1400pm | Lunch & Prayer |
| 1400pm - 1530pm | Crisis Round 2: Innovation Leadership Overview Teams must solve a new challenge by balancing creativity, practicality, and business impact. The block pushes learners to think beyond the obvious answer. Participants experience the tension between speed, quality, risk, and initiative. Learning Outcome - Generate solutions under constraints. - Take initiative instead of waiting for perfect clarity. - Balance creative ideas with practical execution. |
| 1530pm - 1545pm | Evening Break |
| 1545pm - 1700pm | Mountain of Learning and Workplace Transfer Overview Participants review the decisions, behaviours, and turning points from the simulation. The debrief surfaces what helped the company survive and what nearly caused failure. The close connects game behaviour to real workplace habits around resilience and problem solving. Learning Outcome - Extract learning from crisis behaviour. - Identify one improvement in prioritisation or initiative. - Translate simulation insight into workplace action. |
Learning Outcomes
By the end of the programme, participants will be able to:
- adapt faster when circumstances change
- prioritise work under pressure
- organise tasks and resources more clearly
- take initiative in problem-solving situations
- reflect on team behaviours that help or hurt resilience
Design Philosophy
This workshop uses fictional crisis to create real behaviour. Participants can experiment safely, make imperfect decisions, and debrief the impact without the defensiveness of a real business failure.
The design follows the Accelerated Learning cycle through immersion, action, reflection, concept naming, and application.
Why This Is Different
| Typical Resilience Training | Boxes in Crisis |
|---|---|
| Talks about adaptability | Puts learners inside disruption |
| Uses generic exercises | Uses role-based business simulation |
| Focuses on motivation | Focuses on decisions, trade-offs, and behaviour |
| Ends with inspiration | Ends with debriefed workplace action |